It appears Helldivers 2 designer Arrowhead Games is preparing a lot more nerfs, however not for your preferred weapons– this time. No, according to a post on Discord, the Helldivers 2 group is preparing to lower the generate rate and health swimming pools of heavy opponents like the notorious Charger quickly.
The news just recently came out of the main Helldivers 2 Discord channel. According to the neighborhood supervisor, who passes Spitz on the channel, Arrowhead has actually listened to “issues over the last couple of days concerning opponent generates, opponent armor, and the capability to eliminate these opponents.” In reaction, the dev is preparing to make modifications in a “future hotfix” so that the top-level battles feel a bit more workable.
Image by means of Arrowhead Games/Sony
“I can verify that we're presently taking a look at modifications to the generate rates and health swimming pools of heavy opponents, and will be trying to spread them out more to avoid big spikes of harder mobs appearing at the very same time, along with making them a bit simpler to reduce,” Spitz described on Discord. “This modification ought to go out in a future hotfix– no date as of. Thanks as constantly for your persistence!”
Helldivers 2 heavy opponents will get lower generate rates quickly
The news follows the current reaction relating to a balance spot that decreased more difficult than an Eagle 500kg Bomb. Some weapons made much-needed enthusiasts, however the upgrade likewise nerfed the fan-favorite Railgun. Not just do you need to charge it in Unsafe mode to dispense the exact same armor-shredding damage, however you likewise require to go for powerlessness regularly.
The nerf does not appear so bad so long as you have not experienced the insanity that is ‘Suicide Mission' problem and beyond. A single Charger opponent isn't too tough to remove, even solo. When you're faced with 5 at as soon as while likewise preventing numerous Bile Titans, things can get a bit heated. And aggravating.
Screenshot by Destructoid
The Railgun coupled with a Shield Generator Pack seemed like the very best response. Now gamers are looking to deal with the crowd sensation really outmatched. Fortunately for scuba divers, that might alter quickly.
2 Support Weapons got a secret enthusiast in the Helldivers 2 balance spot
Spitz continued, keeping in mind that the balance spot consisted of modifications to a number of Support Weapons that weren't noted in the notes.
“In addition, we forgot to discuss (oops) that the EAT-17 and Recoilless Rifle no longer experience a 50% damage reduction when striking an armored opponent at a ‘glimpse angle' that deflects the shot,” Spitz composed. “Combined with the upcoming change to health and generate rates, this ought to make the bigger opponents a bit less typical, rather generating more ‘chaff' opponents to support them, and need to enable gamers to bring these opponents down with a single well-placed shot. Ideally, this causes less circumstances of unlimited kiting and gamers being left with no reliable weapons to eliminate more difficult opponents.”
As time goes on,