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Hands-On with Konami's reverent remake of Big Boss's launching
By Dan Ryckert on August 26, 2024 at 12:48 AM PDT
In 2016, Konami launched a pachinko maker based upon Metal Gear Solid 3: Snake Eater that included remakes of the video game's renowned cutscenes. For series fans that had actually been expecting complete remakes of the classics– specifically in a post-Kojima Konami– this totaled up to a gut punch. It was the smallest tip of what a modern-day take on Snake Eater might appear like, however to see it you ‘d need to be seated in a pachinko parlor rather of getting the prolonged, cinematic Metal Gear Solid experience we had actually concerned anticipate.
8 years later on, the imagine an appropriate remake is being understood with Metal Gear Solid Delta: Snake Eater. Declared through a 2023 Playstation Showcase, concerns instantly occurred about what we might anticipate from this upgrade. Hideo Kojima has actually long been missing from anything Metal Gear, and his signature design of storytelling and video game instructions is possibly the series' specifying function. This very first peek did not have the humor, taste, and “Kojima element” that fans gotten out of MGS trailers. Was Delta predestined to be a soulless business remake of the 2004 classic?
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Now Playing: Metal Gear Solid 3 Remake Stays True To The Original
After playing the whole Virtuous Mission (basically the video game's beginning) at a current Konami occasion in London, I'm delighted to report that all indications indicate Delta being the Snake Eater remake that fans have actually desired for several years. Unlike the polarizing Twin Snakes remake of the initial Metal Gear Solid– which included totally re-recorded VO and an outright quantity of “creative license”– Delta appears much more thinking about maintaining and upgrading your memories of Snake Eater instead of providing its own significantly modified variation of it.
In spite of Hideo Kojima's unpleasant divorce from Konami, Delta does not avoid his name and instructions. His credit appears various times before Naked Snake finishes the world's very first HALO dive. Yoji Shinkawa's character art appears in character vignettes and developing cutscenes. It's clear from the opening minutes that there is a respect for the initial work that hasn't appeared in other post-Kojima tasks like the complicated Metal Gear Survive and the bare-bones Master Collection. Every cutscene feels indiscernible from the initial video game's, disallowing the considerably enhanced visuals and periodic stock video that has actually been changed for copyright factors. Even little information like holding R1 to browse Snake's eyes are completely duplicated to the timing of the button triggers.