Wednesday, October 2

Homeworld 3’s coming paid DLC and totally free updates will now all launch in November, rather of facing 2025

< img src="https://assetsio.gnwcdn.com/homeworld-3-b_dqn8fnb.jpg?width=880&quality=80&format=jpg&auto=webp"loading ="excited"alt =" Spaceship action in a Homeworld 3 screenshot. "width ="880"height ="495"fetchpriority ="high"/ > Image credit: Gearbox

Homeworld 3 is condensing its release schedule for post-launch updates. Rather of complimentary and paid material getting here into 2025, it will all – 3 complimentary updates, and 2 paid DLCs – get here together in a “one significant upgrade” in November.

“Following the release of upgrade 1.2, we decided to integrate all staying paid DLC and complimentary material drops in the roadmap into one merged shipment in November. Integrating the material into one beat will permit us to focus all our resources and offer you all with a higher-quality experience,” states the statement of the roadmap modification.

Here’s an image which breaks down the brand-new roadmap:

Homeworld 3’s post-launch material roadmap.

“With the modifications we’re making, we wish to guarantee those of you who acquired the Year One Pass that you will be getting whatever we’ve formerly assured. In addition, we’ve made adjustments to our strategies to consist of components asked for by the neighborhood,” according to the statement.

The Year One Pass gave access to 3 paid DLCs which would broaden the co-op War Games mode with brand-new playable factions and artifacts. That’s the Kalan Raiders pack, which launched in July, and the Somtaaw and Taiidan fleet loads that are now dropping in November.

Getting access to a few of these updates early is most likely a good idea by itself, however struck the talk about the statement post and you’ll discover lots of gamers dissatisfied the Somtaaaw fleet pack just consists of 2 brand-new ships, and issues that this indicates the video game will not get additional updates past completion of the year.

In our Homeworld 3 evaluation, Nic discovered the video game often too devoted to its predecessors, however likewise dented it for “favouring response speed over tactical depth.” The November upgrade will consist of complimentary modifications based upon neighborhood feedback, a few of which may assist resolve that specific issue, consisting of the capability for gamers to choose themselves when they’re prepared to move onto the next objective, a more direct tech tree, and a decrease in offered resources so regarding make choices about what ships to develop matter more.

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