Image: Simogo
Over the holiday, we’re republishing a few of the very best short articles from Nintendo Life authors and factors as part of our Best of 2024 series. This short article was initially released in November. Delight in!
You stroll into an improperly lit, relatively empty hotel. In desperate requirement of somebody to talk to, you reluctantly roam simply a single space further from the entryway, down a peaceful pathway. You are funnelled into a likewise improperly lit library. You’re second-guessing why you remain in this hotel, and why it even has a library, yet your eye is oddly captured by a specific book amongst the hectic racks.
You let this interest manage you a couple of actions deeper. You rise a tip-toe’s range to that potentially radiant book, then reluctantly pull on its spinal column. You discover that it’s heavy. It tumbles down and you capture it with your other arm. The book, now stretched open, exposes the following:
Image: Simogo
You are playing Lorelei and the Laser Eyes, the current video game from Swedish designer Simogo.
Showing up 5 long years after their hit Sayonara Wild Hearts, you ‘d be forgiven if you had no concept it originated from the exact same group; it’s a soft and tense escape space experience much more detailed to movie noir than pop album, yet it’s teeming with the very same fascination with the human mind that Simogo is understood for over their nearly 25-year history.
In an effort to get more information about the numerous secrets inside the video game and what influenced them, Nintendo Life talked to Simon Flesser, one half of Simogo’s charter member and an advancement lead on this Game Of The Year prospect.
Alan Lopez for Nintendo Life: What was your function on Lorelei and the Laser Eyes?
Simon Flesser: I’m Simon Flesser. I made a great deal of various things on the job. I was accountable for the total vision, however likewise useful things like creating and constructing the world and its puzzles, composing stories, making textures, results, positioning cams and such.
I do not believe it’s incorrect (however do not hesitate to fix me if I’m incorrect!) to call Sayonara Wild Hearts Simogo’s greatest industrial success to date. And yet, Lorelei is practically Sayonara’s total reverse: category, visual, colours– nearly whatever. It’s much more detailed in tone to your previous video games, like Device 6.
Did the group need to press through any external friction or internal nerves to follow up an effective action-arcade-musical with a black-and-white puzzle secret video game?
While I do not have the precise numbers here, [Sayonara Wild Hearts] was definitely the greatest task approximately then. Thinking about how little the group and how brief the advancement time was for things like Device 6, I believe one has to think about business success fairly. There’s constantly some kind of pressure included in beginning a brand-new task.