Monday, January 13

How S.T.A.L.K.E.R. 2 moves the series forward– and why it shows Ukraine’s “defiant” spirit

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Oh, .....E.R. 2: of Chornobyl. Simple weeks from after years of , plopped in front of me at a confined, gently vibrating Gamescom cubicle, and you still not expose your . did get to a short whizz through GSC World's – adequate to urged, even– however be it or of my nighttime into the radioactive Zone, I would have liked to have actually rather actually seen more.

Once again, keeping the secret might have been the along. “As a game , I wish to conceal whatever from the ”, GSC's Ievgen Grygorovych had actually informed me minutes previously. “I' combating with the due to the fact that they wish to reveal as much as possible!”

Grygorovych appears to have actually won this most : after a cutscene has me driven into the Zone by a valuable geek, the demonstration hardly provides me time to examine a trashed station, flick bolts into some timeless S.T.A.L.K.E.R. , and discard AK rounds into a snarling mutant before a roving outlaw gang puts me down. Not precisely an illuminating through Heart of Chornobyl's world. And yet, there are looks here of what this is attempting to attain. For something, and while I can hardly think I'm stating this about a S.T.A.L.K.E.R. , there's a visible lack of jank.

: GSC

My moves greatly, however not awkwardly. have a relentless, meaty , however do not manage awkwardly in the tiniest. Even , which keeps a variation of the ' -based , is stylish and -.

That's not to that this is S.T.A.L.K.E.R. with the edges sanded off. There's little of the or UI handholding that - are so keen , and my encounter with the outlaws demonstrates how rapidly this will eliminate the hurrying or neglectful. It's polished, for sure, and usually does feel like a modern-day FPS. Fifteen years because the initial concluded, is that a item of its , or more particularly an olive to the series newbies that will have used up video in the ?

“Our very first objective”, Grygorovych, “was to the video game for that do not understand anything about the very first . comprehended that we will have a substantial part of - gamers, and we wish to make the video game great for them.

“Old gamers will see – like with some , S.T.A.L.K.E.R.: of Chernobyl gamers will state ‘Oh, I understand this !'. They will have a much deeper and more fascinating , however [ previous games] is not required to play S.T.A.L.K.E.R. 2.

“Also, we are grabbing the and the Game audience, which will be substantial. We are completely going for the gamers. And we understood from the start that this was our objective.”

: GSC Game World

This type of believing naturally trigger for of what has actually constantly been an increasingly distinctive series,

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