Sunday, January 12

India’s video game market might grow from $3.8 B to $9.2 B by 2029|Lumikai

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10, 8:30 PM

750″ height=”348″ src=”https://venturebeat.com/wp-content/uploads/2024/11/lumikai-3.jpg?w=750″ alt=”Lumikai's project for the growth of India's game market.”/>

Lumikai' for of 's .

: Lumikai

India's might from $3.8 in 2024 to $9.2 billion by 2029, according to by Lumikai.

That represents a 20% substance yearly development . Lumikai, an in India concentrated , likewise stated that India's $3.8 billion video has to do with 30% of its more comprehensive $12.5 billion market.

Video is India's the -growing - media , and it is simply shy of the $3.9 billion video and media market (based upon the durations 31). In general, the brand-new media market is growing at a yearly development rate of 16%, stated Salone Sehgal, establishing basic at Lumikai, in an with .

Such development resembles 's development in a number of , making India the next hot market that ought to follow, Sehgal stated. Aditya Deshpande, partner at Lumikai, stated in an interview with GamesBeat. thinks that video gaming remains in the procedure of going beyond India's vaunted Bollywood market.

Lumikai's own development has actually mirrored the Indian video gaming market's development. in 2020, when it began, there were 25 video game in India. Over the of , Lumikai has actually assessed more than 2, with Indian video game , Sehgal stated.

The Lumikai of India Interactive Media and Gaming Report is being revealed at the Lumikai Insignia multimedias and video gaming for Lumikai's minimal .

Secret

India's video game market is nearly as huge as the video/OTT market and it is growing much faster.

The report discovered that out of the overall of 591 million (up 23 million from a ago) in India, players increased from 41% to 44%. And in 2024, more than 8 million brand-new paying were included, taking overall paying players to 148 million.

Sehgal stated Indian players have actually seen a 30% boost in typical video gaming to 13 hours. That was the time invested in . Typical paying of $22, which was up 15% in a year. About 66% of players were from non-metro , with 43% of players being newbie earners in the 18-year-old to .

In- , moved by - video , grew by 41% , and continues to be the fastest growing piece out of the $3.8 billion earnings pie for 2024.

“The mid core video games emerge to use that large mid-core in the India market,” stated Sehgal.

The report stated 64% of paying users who - (RMG) likewise spend for mid-core video games,
recommending a of overlap in personalities and moving of players.

India is the world's second-largest video gaming market in regards to ,

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