Lethal Company worsens as you improve
Why being dumb is great, in fact
Image credit: Rock Paper Shotgun/Zeekerss
Far, my primary issue with Lethal Company-- this month's RPS Game Club video game-- is that I'm getting much better at it. I'm more effective at cleaning up scrap, less susceptible to fear-spasming inside out when a beast attacks, and have actually ended up being sensible to the majority of the haunted homes' most dangerous techniques. All of these, it ends up, make Lethal Company an even worse video game.
A less satisfying one, anyhow. As a work of scary, much of Lethal Company's psychological peaks are crafted by the video game itself-- the unity-breaking mind video games of a Bracken, for example, sidling into view of a single g...