Friday, November 29

TouchArcade Game of the Week: ‘Labyrinth: The Wizard’s Cat’

TouchArcade Game of the Week: ‘Labyrinth: The Wizard’s Cat’

I’m a basic male. Provide me an old-school first-person dungeon spider and I’m a quite delighted guy. Make one focused around saving a feline and, oh boy, now you’re actually speaking my language. Include a truly special touchscreen control plan that I’ve never ever seen in a video game of this type before and we’ve got a winner chicken-that-you-found-in-a-barrel supper. That precisely explains Labyrinth: The Wizard’s Cat from designer ZombiSoft, who seems simply a bachelor called Anders Gustavsson. There are some rough edges here, and some unfavorable things to keep in mind, however by and big I’m simply having an extremely great time with Maze: The Wizard’s Cat and I’m delighted to see where it takes me.

As the story goes, you’re an apprentice wizard who is charged with discovering the runaway feline of your coach wizard, and you finishing to end up being a full-blown wizard hinges on you finishing this objective. Simply when you believe you’ve cornered the lovable little feline you discover yourself transferred to a dungeon maze filled with traps and opponents. You likewise find the cat wandering around therefore your objective now ends up being harder as you attempt to make your method through this dungeon alive in addition to rescue your manager’s pesky little feline.

Now, Maze: The Wizard’s Cat isn’t an extremely intricate video game by any methods. There’s some light RPG components in the type of leveling up and discovering cool brand-new weapons and equipment, however there’s no celebration system or any substantial character development. It advises me a great deal of Questlord because it’s a quite basic affair mechanically however the story, the visuals, and the character of the video game oblige you to keep moving on. Simply due to the fact that this video game is brilliant and vibrant and has a relatively simple style do not believe it’s some piece of cake. The video game really gets rather tough rather rapidly, however luckily you can conserve anytime and anywhere, which is something you need to practice doing typically.

The truly cool function here is the control plan. You can pick in between virtual arrows or swipe gestures for directional motion, which is beautiful foregone conclusion. If you lay a 2nd thumb down on the screen you can release appearance in any instructions. It takes a little getting utilized to however the swipe gesture motion paired with the totally free appearance gesture integrates to produce a really gratifying touchscreen control plan. It practically seems like you’re playing a first-person shooter sometimes, as soon as you get comfy and begin zipping around to and fro, however you’re really still playing a video game with grid-based motion.

My little nitpicks are that I actually want this video game had a choice to play in picture, and the swipe detection for motion is a bit picky. It acknowledges short, quick swipes instead of longer ones, and before I figured that out I was having an actually aggravating time believing the video game wasn’t spotting my inputs.

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